It’s a good thing I love the comics medium, because landing an artist is hard, hard work. The good ones are either already taken or have page rates beyond the reach of any small press. At the next level they’re technically solid, but they think they’re deserving of the page rates the big guys get. And finally you have the guys who are as hungry as you are to get published, but their work is not quite ready for prime time.
It’s not hard to see why some companies shop the film rights for a new property before signing the publishing contracts: without that Hollywood money, they couldn’t be afford to pay a good artist.
It’s easy to get discouraged. There have been many times I started a dialog with a good artist, only to apologize for wasting their time after seeing their page rates. Working with Joe Bucco on Werewolves: Call of the Wild was a good combination of luck and timing that I have yet to be able to repeat. I’ve come close a couple times, but a combination of factors has prevented those other attempts from coming to fruition.
But it’s cool. I just turn back to the keyboard and I remember a certain piece of advice: